AI Insights · Timothy · January 2023
Top 5 io Games on Android in Egypt Q4 2022
Explore the performance of the top 5 io games on the Android platform in Egypt during Q4 2022, including trends in weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 io games on the Android platform in Egypt showed varied performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the popularity and financial success of these games during this period.
Fish Eater.io by Tap 2 Fun saw fluctuating weekly downloads, peaking at 2.4K in early November before declining to 156 by the end of December. Weekly active users followed a similar trend, starting at 683 and dropping to 495. Weekly revenue was minimal until mid-December, where it recorded $32 and then increased to $52 in the final week of December.
Worm Hunt - Snake game iO zone from Wild Spike, LLC experienced a substantial increase in weekly downloads, reaching a high of 16.2K in early December before dropping to 8.4K by the end of the month. Weekly active users mirrored this trend, peaking at 25.7K and then declining to 15.6K. The game's revenue peaked at $49 in mid-December but fell to zero by the end of the quarter.
Pixel Sword Fish io by APPIDEA Capital LTD showed minimal activity in terms of downloads and revenue, with no significant figures reported. Weekly active users remained relatively stable, starting at 119 in late September and ending the year at 83.
Hole.io by VOODOO demonstrated strong performance with weekly downloads peaking at 39.1K by the end of December. Active users also saw a significant rise, from 49K in late September to an impressive 127K in the last week of December. Revenue remained modest, fluctuating around the $2-$3 mark throughout the quarter.
Little Big Snake from Shockwave LLC had a moderate increase in weekly downloads, reaching 948 in mid-December before slightly declining to 683. Active users grew steadily from 2.6K in late September to 2.6K by the end of December. The game recorded a peak revenue of $23 in mid-November but showed no significant revenue figures afterwards.
For more detailed insights and data, visit Sensor Tower.